The Entertainment Software Association (ESA) has launched a new digital dashboard to provide lawmakers with a detailed view of the US game economy. By organizing data at the state level, the trade association aims to demonstrate how video games contribute to local economies through job creation and tax revenue.

What does the data show?

The new tool, available at data.theesa.com, replaces an older mapping project to offer more comprehensive insights. The dashboard highlights several key economic indicators for the industry in the United States:

  • Economic Output: The industry generates $95.85 billion in total economic output and contributes $65.5 billion to the US GDP.
  • Employment: The sector supports 250,838 direct and indirect jobs, with software roles making up 76.3% of the workforce.
  • Tax Contributions: Video games contribute $8.63 billion in federal tax revenue, alongside $2.66 billion in state and $1.45 billion in local taxes.
  • Infrastructure: There are 8,976 industry sites across the country, including headquarters and offices.

Why is this dashboard important?

The timing of the launch coincides with regional competition for high-tech talent. For example, in Texas, Governor Rick Perry has recently advocated for continued funding of tax break programs like the Emerging Technology Fund to attract developers. The ESA has supported such efforts, noting that industry employees are "highly educated professionals" who represent significant economic growth opportunities.

By mapping major hubs like Los Angeles, Seattle, and Texas, the ESA hopes to provide a clear picture of where studios and university programs are located. This transparency is intended to help advocate for legislation that protects and expands the industry.

FAQ

Which areas are the largest gaming hubs?

According to the dashboard, the most significant gaming locations include the San Francisco Bay Area, Los Angeles, New York City, Seattle, and Texas.

How many people work in the US game industry?

The industry supports over 250,000 direct and indirect jobs, with a remote workforce of approximately 14,484 people.